WEscape – Escape room games for undergraduate interprofessional learning based on patient examples


Health professionals are one of the crucial parts of a well functioning health system. Effective patient-oriented care can only be guaranteed by increasing the co-operation of health professionals (Jacobs et al., 2020). Poor interprofessional collaboration can lead to job dissatisfaction among team members, a decrease in the number of staff and a low level of staff commitment to organizational matters. To prepare health professionals to work in interprofessional teams, it is necessary to adapt education and training to equip them with the necessary skills to cope with these challenges (Jacobs et al., 2020). Gaming and in particular escape room activities have been introduced as a learning strategy to enhance soft skills (Guckian et al., 2020). Especially in a medical environment, serious games can be used as a tool for team building. Escape activities are particularly effective tools for interprofessional education and for teaching teamwork (Zhang et al., 2018) and communication skills (Diemer et al., 2019; Morrell & Eukel, 2020; Zhang et al., 2018), which are a critical component of patient safety and a core competency for medical practice.

Project: We are currently developing a prototype of an escape room style video game, meant for undergraduate interprofessional learning. This video game is based on and working with patient examples.

A project from the WEducate Team at the University of Applied Sciences St.Poelten.

Master Program Digital Healthcare

Project Coach: Anita Kindritsch, PT MSc



  • Diemer, G., Jaffe, R., Papanagnou, D., Zhang, X. C., & Zavodnick, J. (2019). Patient Safety Escape Room: A Graduate Medical Education Simulation for Event Reporting. MedEdPORTAL, 10868. doi.org/10.15766/mep_2374-8265.10868
  • Guckian, J., Eveson, L., & May, H. (2020). The great escape? The rise of the escape room in medical education. Future Healthc J, 7(2), 112–115. doi.org/10.7861/fhj.2020-0032
  • Jacobs, K., Kuhlmey, A., Greß, S., Klauber, J., & Schwinger, A. (Hrsg.). (2020). Pflege-Report 2019: Mehr Personal in der Langzeitpflege – aber woher? Springer Berlin Heidelberg. doi.org/10.1007/978-3-662-58935-9
  • Morrell, B. L. M., & Eukel, H. N. (2020). Escape the Generational Gap: A Cardiovascular Escape Room for Nursing Education. The Journal of Nursing Education, 59(2), 111–115. doi.org/10.3928/01484834-20200122-11
  • Zhang, X. C., Lee, H., Rodriguez, C., Rudner, J., Chan, T. M., & Papanagnou, D. (2018). Trapped as a Group, Escape as a Team: Applying Gamification to Incorporate Team-building Skills Through an ‘Escape Room’ Experience. Cureus, 10(3), e2256. doi.org/10.7759/cureus.2256