Healthcare Wearables – State of the Art ?
This is a dummy page, but anyone can research on that in fall 2015
Coch-LEA – A Listening Exercise Adventure to increase motivation and success...
https://www.youtube.com/watch?v=imWkXuvwJEc
Around 466 Million people worldwide have disabled hearing loss and 44 Million of these are children. In Austria one to two children in 1000 are born with...
3dPain
In this project a prototype is introduced, which should be able to treat persons with persistent low back pain within a Virtual Reality Environment...
eLLM-oH – Enabling Large Language Models in the Organization of Hospital
eLLM-oH - Enabling Large Language Models in the Organization of Hospital
The eLLM-oH project utilizes Large Language Models (LLMs) to optimize emergency department operations in...
ReMindMe
Older adults and cognitively or psychologically vulnerable people often experience challenges such as disorientation, anxiety, loneliness, and difficulties in managing daily routines. These situations...
ACTivate – a new way of workplace health promotion
https://youtu.be/zcEBUcoOO3k
Background:
The increasing digitalization of work as well as new information and communication technologies enable networking and connectivity around the globe and allow people...
LiFeStream – Improving communication in out of hosptial cardiac arrest
LiFeStream is a research project during a master course called digital healthcare in a project team of three members within four Semesters.
The research project...
WAROMA – a new waiting room management
WAROMA - a new waiting room management
https://youtu.be/bJvv1-6HaFE
Summary
Sitting in the waiting room of a doctor's office or clinic is a shared experience across nearly all humankind....
Train & Win
As you may remember, the aim of this project is to design a training system for elderly, which uses the Microsoft Kinect as a...
BRELOMATE – Connecting the Older Generation
http://brelomate.fhstp.ac.at/
While ICT has a huge impact on everyday communication
and social participation, elderly people struggle to
overcome technical barriers such as complex interaction
with devices and services....















