Train & Win Evaluation

As you may remember, the aim of this project is to design a training system for elderly, which uses the Microsoft Kinect as a...

3dPain

In this project a prototype is introduced, which should be able to treat persons with persistent low back pain within a Virtual Reality Environment...

Healthcare Wearables – State of the Art ?

This is a dummy page, but anyone can research on that in fall 2015

eHealth Wallet

The aim of eHealth Wallet is to close the gap between pre-clinical examinations and hospital admission. At the moment, still most of the medical reports...

Dr. BellyWell – keep your belly well

Dr. BellyWell is an application, which assists patients receiving gastric bypass surgeries. The focus is on giving those patients valuable information before their scheduled intervention and to primarily support their recovery after the surgery.

Train & Win

As you may remember, the aim of this project is to design a training system for elderly, which uses the Microsoft Kinect as a...

ReMindMe

Older adults and cognitively or psychologically vulnerable people often experience challenges such as disorientation, anxiety, loneliness, and difficulties in managing daily routines. These situations...

Nurphy – A Video-based Communication tool

NURPHY is the prototype of a web-based application for real-time video communication between nurses in nursing homes and emergency care units (ECU)  to avoid...

Virtual Reality Therapy

The goal of this project is to create a software solution for Virtual Reality Therapy which gives a therapist the possibility to select from...

PENguin – Gaming App to perform graphomotor movements in a playful...

https://www.youtube.com/watch?v=Uw5_O6-ovp8&feature=youtu.be   ProblemIn recent years it has been observed that fine motor and graphomotor skills of preschool and elementary school children have continuously decreased. This can...