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Healthcare Wearables – State of the Art ?

This is a dummy page, but anyone can research on that in fall 2015

Smart Brain – Intelligent Personal Assistants for F.A.S.Ter Stroke Detection

Every 20 minutes an Austrian citizen suffers from a stroke. Only a third of the affected people fully recover, while approximately 20 percent die....

WAROMA – a new waiting room management

WAROMA - a new waiting room management https://youtu.be/bJvv1-6HaFE Summary Sitting in the waiting room of a doctor's office or clinic is a shared experience across nearly all humankind....

eLLM-oH – Enabling Large Language Models in the Organization of Hospital

eLLM-oH - Enabling Large Language Models in the Organization of Hospital The eLLM-oH project utilizes Large Language Models (LLMs) to optimize emergency department operations in...

CAR-E – A open-source speech assistance for elderly people

Looking over the past decades and into the future, we are witnessing a global shift towards an increasingly ageing population. Alongside this demographic shift,...

Virtual Reality Therapy

The goal of this project is to create a software solution for Virtual Reality Therapy which gives a therapist the possibility to select from...

PENguin – Gaming App to perform graphomotor movements in a playful...

https://www.youtube.com/watch?v=Uw5_O6-ovp8&feature=youtu.be   ProblemIn recent years it has been observed that fine motor and graphomotor skills of preschool and elementary school children have continuously decreased. This can...

eHealth Wallet

The aim of eHealth Wallet is to close the gap between pre-clinical examinations and hospital admission. At the moment, still most of the medical reports...

Train & Win Evaluation

As you may remember, the aim of this project is to design a training system for elderly, which uses the Microsoft Kinect as a...

BRELOMATE – Connecting the Older Generation

http://brelomate.fhstp.ac.at/ While ICT has a huge impact on everyday communication and social participation, elderly people struggle to overcome technical barriers such as complex interaction with devices and services....