Train & Win Evaluation
As you may remember, the aim of this project is to design a training system for elderly, which uses the Microsoft Kinect as a...
Train & Win
As you may remember, the aim of this project is to design a training system for elderly, which uses the Microsoft Kinect as a...
eHealth Wallet
The aim of eHealth Wallet is to close the gap between pre-clinical examinations and hospital admission.
At the moment, still most of the medical reports...
eTherapy: A Remote Nutrition Monitoring Solution for Oncology Patients
https://youtu.be/2KLeJdnqws8
Why?
We want to reduce the number of cancer patients that suffer from malnutrition.
Nutrition, and particularly malnutrition, is a key concern in cancer management, with...
Coch-LEA – A Listening Exercise Adventure to increase motivation and success...
https://www.youtube.com/watch?v=imWkXuvwJEc
Around 466 Million people worldwide have disabled hearing loss and 44 Million of these are children. In Austria one to two children in 1000 are born with...
ClearConnect
Background & Challenge
Clear communication is essential for safe and high-quality healthcare. Deaf and hard-of-hearing patients, however, often face significant barriers in medical consultations, particularly...
3dPain
In this project a prototype is introduced, which should be able to treat persons with persistent low back pain within a Virtual Reality Environment...
ReMindMe
Older adults and cognitively or psychologically vulnerable people often experience challenges such as disorientation, anxiety, loneliness, and difficulties in managing daily routines. These situations...
PENguin – Gaming App to perform graphomotor movements in a playful...
https://www.youtube.com/watch?v=Uw5_O6-ovp8&feature=youtu.be
ProblemIn recent years it has been observed that fine motor and graphomotor skills of preschool and elementary school children have continuously decreased. This can...
Healthcare Wearables – State of the Art ?
This is a dummy page, but anyone can research on that in fall 2015














